using System; using System.Collections.Generic; using Robust.Shared.GameObjects; using Robust.Shared.Maths; using Robust.Shared.Serialization; namespace Content.Shared.NodeContainer { public static class NodeVis { [Serializable, NetSerializable] public sealed class MsgEnable : EntityEventArgs { public MsgEnable(bool enabled) { Enabled = enabled; } public bool Enabled { get; } } [Serializable, NetSerializable] public sealed class MsgData : EntityEventArgs { public List Groups = new(); public List GroupDeletions = new(); } [Serializable, NetSerializable] public sealed class GroupData { public int NetId; public string GroupId = ""; public Color Color; public NodeDatum[] Nodes = Array.Empty(); } [Serializable, NetSerializable] public sealed class NodeDatum { public EntityUid Entity; public int NetId; public int[] Reachable = Array.Empty(); public string Name = ""; public string Type = ""; } } }