using System.Numerics; using Content.Client.Chat.Managers; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.Timing; using Robust.Shared.Utility; namespace Content.Client.Chat.UI { public abstract class SpeechBubble : Control { public enum SpeechType : byte { Emote, Say, Whisper, Looc } /// /// The total time a speech bubble stays on screen. /// private const float TotalTime = 4; /// /// The amount of time at the end of the bubble's life at which it starts fading. /// private const float FadeTime = 0.25f; /// /// The distance in world space to offset the speech bubble from the center of the entity. /// i.e. greater -> higher above the mob's head. /// private const float EntityVerticalOffset = 0.5f; private readonly IEyeManager _eyeManager; private readonly EntityUid _senderEntity; private readonly IChatManager _chatManager; private readonly IEntityManager _entityManager; private float _timeLeft = TotalTime; public float VerticalOffset { get; set; } private float _verticalOffsetAchieved; public Vector2 ContentSize { get; private set; } // man down public event Action? OnDied; public static SpeechBubble CreateSpeechBubble(SpeechType type, string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager) { switch (type) { case SpeechType.Emote: return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "emoteBox"); case SpeechType.Say: return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "sayBox"); case SpeechType.Whisper: return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "whisperBox"); case SpeechType.Looc: return new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "emoteBox", Color.FromHex("#48d1cc")); default: throw new ArgumentOutOfRangeException(); } } public SpeechBubble(string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager, string speechStyleClass, Color? fontColor = null) { _chatManager = chatManager; _senderEntity = senderEntity; _eyeManager = eyeManager; _entityManager = entityManager; // Use text clipping so new messages don't overlap old ones being pushed up. RectClipContent = true; var bubble = BuildBubble(text, speechStyleClass, fontColor); AddChild(bubble); ForceRunStyleUpdate(); bubble.Measure(Vector2Helpers.Infinity); ContentSize = bubble.DesiredSize; _verticalOffsetAchieved = -ContentSize.Y; } protected abstract Control BuildBubble(string text, string speechStyleClass, Color? fontColor = null); protected override void FrameUpdate(FrameEventArgs args) { base.FrameUpdate(args); _timeLeft -= args.DeltaSeconds; if (_entityManager.Deleted(_senderEntity) || _timeLeft <= 0) { // Timer spawn to prevent concurrent modification exception. Timer.Spawn(0, Die); return; } // Lerp to our new vertical offset if it's been modified. if (MathHelper.CloseToPercent(_verticalOffsetAchieved - VerticalOffset, 0, 0.1)) { _verticalOffsetAchieved = VerticalOffset; } else { _verticalOffsetAchieved = MathHelper.Lerp(_verticalOffsetAchieved, VerticalOffset, 10 * args.DeltaSeconds); } if (!_entityManager.TryGetComponent(_senderEntity, out var xform) || xform.MapID != _eyeManager.CurrentMap) { Modulate = Color.White.WithAlpha(0); return; } if (_timeLeft <= FadeTime) { // Update alpha if we're fading. Modulate = Color.White.WithAlpha(_timeLeft / FadeTime); } else { // Make opaque otherwise, because it might have been hidden before Modulate = Color.White; } var offset = (-_eyeManager.CurrentEye.Rotation).ToWorldVec() * -EntityVerticalOffset; var worldPos = xform.WorldPosition + offset; var lowerCenter = _eyeManager.WorldToScreen(worldPos) / UIScale; var screenPos = lowerCenter - new Vector2(ContentSize.X / 2, ContentSize.Y + _verticalOffsetAchieved); // Round to nearest 0.5 screenPos = (screenPos * 2).Rounded() / 2; LayoutContainer.SetPosition(this, screenPos); var height = MathF.Ceiling(MathHelper.Clamp(lowerCenter.Y - screenPos.Y, 0, ContentSize.Y)); SetHeight = height; } private void Die() { if (Disposed) { return; } OnDied?.Invoke(_senderEntity, this); } /// /// Causes the speech bubble to start fading IMMEDIATELY. /// public void FadeNow() { if (_timeLeft > FadeTime) { _timeLeft = FadeTime; } } } public sealed class TextSpeechBubble : SpeechBubble { public TextSpeechBubble(string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager, string speechStyleClass, Color? fontColor = null) : base(text, senderEntity, eyeManager, chatManager, entityManager, speechStyleClass, fontColor) { } protected override Control BuildBubble(string text, string speechStyleClass, Color? fontColor = null) { var label = new RichTextLabel { MaxWidth = 256, }; if (fontColor != null) { var msg = new FormattedMessage(); msg.PushColor(fontColor.Value); msg.AddMarkup(text); label.SetMessage(msg); } else { label.SetMessage(text); } var panel = new PanelContainer { StyleClasses = { "speechBox", speechStyleClass }, Children = { label }, ModulateSelfOverride = Color.White.WithAlpha(0.75f) }; return panel; } } }