using Content.Shared.Research.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Research.Components; /// /// Component for stealing technologies from a R&D server, when gloves are enabled. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedResearchStealerSystem))] public sealed partial class ResearchStealerComponent : Component { /// /// Time taken to steal research from a server /// [DataField("delay"), ViewVariables(VVAccess.ReadWrite)] public TimeSpan Delay = TimeSpan.FromSeconds(20); }