using Content.Shared.GameObjects.Components.Disposal; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Shared.GameObjects.EntitySystems { [UsedImplicitly] public sealed class SharedDisposalUnitSystem : EntitySystem { public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery(true)) { comp.Update(frameTime); } foreach (var comp in ComponentManager.EntityQuery(true)) { comp.Update(frameTime); } } } }