using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.EntitySystemMessages { [Serializable, NetSerializable] public class PlayerContainerVisibilityMessage : EntitySystemMessage { public readonly bool CanSeeThrough; public PlayerContainerVisibilityMessage(bool canSeeThrough) { CanSeeThrough = canSeeThrough; } } }