using System; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Items { [Serializable, NetSerializable] public class ClothingComponentState : ItemComponentState { public string ClothingEquippedPrefix { get; set; } public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING) { ClothingEquippedPrefix = clothingEquippedPrefix; } } }