using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
///
/// Defines the speed at which a can move.
///
[RegisterComponent]
public class LegComponent : BodyPartPropertyComponent
{
public override string Name => "Leg";
///
/// Speed in tiles per second.
///
public float Speed { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, l => l.Speed, "speed", 2.6f);
}
}
}