using System; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Atmos { [Serializable, NetSerializable] public enum SiphonVisuals { VisualState } [Serializable, NetSerializable] public class SiphonVisualState { public readonly bool SiphonEnabled; public SiphonVisualState(bool siphonEnabled) { SiphonEnabled = siphonEnabled; } } }