using Content.Server.Interfaces; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; using Robust.Shared.IoC; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class DeviceNetworkSystem : EntitySystem { [Dependency] private readonly IDeviceNetwork _network = default!; public override void Update(float frameTime) { base.Update(frameTime); _network.Update(); } } }