using System;
using System.Collections.Generic;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public class ContainerSlot : BaseContainer
{
[ViewVariables]
public IEntity ContainedEntity
{
get => _containedEntity;
private set
{
_containedEntity = value;
_containedArray[0] = value;
}
}
private readonly IEntity[] _containedArray = new IEntity[1];
private IEntity _containedEntity;
///
public override IReadOnlyList ContainedEntities
{
get
{
if (ContainedEntity == null)
{
return Array.Empty();
}
return _containedArray;
}
}
public ContainerSlot(string id, IContainerManager manager) : base(id, manager)
{
}
///
public override bool CanInsert(IEntity toinsert)
{
if (ContainedEntity != null)
return false;
return base.CanInsert(toinsert);
}
///
public override bool Contains(IEntity contained)
{
if (contained != null && contained == ContainedEntity)
return true;
return false;
}
///
protected override void InternalInsert(IEntity toinsert)
{
ContainedEntity = toinsert;
base.InternalInsert(toinsert);
}
///
protected override void InternalRemove(IEntity toremove)
{
ContainedEntity = null;
base.InternalRemove(toremove);
}
public override void Shutdown()
{
base.Shutdown();
ContainedEntity?.Delete();
}
}
}