using Content.Server.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
{
///
/// A collection of utilities to help with using device networks
///
public static class NetworkUtils
{
public const int PRIVATE = 0;
public const int WIRED = 1;
public const int WIRELESS = 2;
public const string COMMAND = "command";
public const string MESSAGE = "message";
public const string PING = "ping";
///
/// Handles responding to pings.
///
public static void PingResponse(T connection, string sender, IReadOnlyDictionary payload, string message = "") where T : IDeviceNetworkConnection
{
if (payload.TryGetValue(COMMAND, out var command) && command == PING)
{
var response = new Dictionary
{
{COMMAND, "ping_response"},
{MESSAGE, message}
};
connection.Send(connection.Frequency, sender, response);
}
}
}
}