#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Nutrition; using Content.Shared.Administration; using Content.Shared.GameObjects.Components.Nutrition; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Debug)] public class Hungry : IConsoleCommand { public string Command => "hungry"; public string Description => "Makes you hungry."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("You cannot use this command unless you are a player."); return; } if (player.AttachedEntity == null) { shell.WriteLine("You cannot use this command without an entity."); return; } if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger)) { shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component."); return; } var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving]; hunger.CurrentHunger = hungryThreshold; } } }