#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.EntitySystems; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects.Systems; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Debug)] public class HideContainedContextCommand : IConsoleCommand { public string Command => "hidecontainedcontext"; public string Description => $"Reverts the effects of {ShowContainedContextCommand.CommandName}"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("You need to be a player to use this command."); return; } EntitySystem.Get().RemoveContainerVisibility(player); } } }