#nullable enable using System; using System.Collections.Generic; using Content.Server.Administration; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Mapping)] public class FindEntitiesWithComponents : IConsoleCommand { public string Command => "findentitieswithcomponents"; public string Description => "Finds entities with all of the specified components."; public string Help => $"{Command} ..."; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length == 0) { shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}"); return; } var components = new List(); var componentFactory = IoCManager.Resolve(); var invalidArgs = new List(); foreach (var arg in args) { if (!componentFactory.TryGetRegistration(arg, out var registration)) { invalidArgs.Add(arg); continue; } components.Add(registration.Type); } if (invalidArgs.Count > 0) { shell.WriteLine($"No component found for component names: {string.Join(", ", invalidArgs)}"); return; } var entityManager = IoCManager.Resolve(); var query = new MultipleTypeEntityQuery(components); var entityIds = new HashSet(); foreach (var entity in entityManager.GetEntities(query)) { if (entity.Prototype == null) { continue; } entityIds.Add(entity.Prototype.ID); } if (entityIds.Count == 0) { shell.WriteLine($"No entities found with components {string.Join(", ", args)}."); return; } shell.WriteLine($"{entityIds.Count} entities found:\n{string.Join("\n", entityIds)}"); } } }