#nullable enable using System.Diagnostics.CodeAnalysis; using Content.Server.GameObjects.EntitySystems; using Content.Shared.Atmos; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Content.Server.Atmos { public static class AtmosHelpers { public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null) { entityManager ??= IoCManager.Resolve(); var gridAtmos = EntitySystem.Get().GetGridAtmosphere(coordinates.GetGridId(entityManager)); return gridAtmos.GetTile(coordinates); } public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null) { return coordinates.GetTileAtmosphere(entityManager)?.Air; } public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileAtmosphere? atmosphere) { // ReSharper disable once ConditionIsAlwaysTrueOrFalse return !Equals(atmosphere = coordinates.GetTileAtmosphere(), default); } public static bool TryGetTileAir(this EntityCoordinates coordinates, [NotNullWhen(true)] out GasMixture? air, IEntityManager? entityManager = null) { // ReSharper disable once ConditionIsAlwaysTrueOrFalse return !Equals(air = coordinates.GetTileAir(entityManager), default); } public static bool IsTileAirProbablySafe(this EntityCoordinates coordinates) { // Note that oxygen mix isn't checked, but survival boxes make that not necessary. var air = coordinates.GetTileAir(); if (air == null) return false; if (air.Pressure <= Atmospherics.WarningLowPressure) return false; if (air.Pressure >= Atmospherics.WarningHighPressure) return false; if (air.Temperature <= 260) return false; if (air.Temperature >= 360) return false; return true; } public static TileAtmosphere? GetTileAtmosphere(this Vector2i indices, GridId gridId) { var gridAtmos = EntitySystem.Get().GetGridAtmosphere(gridId); return gridAtmos.GetTile(indices); } public static GasMixture? GetTileAir(this Vector2i indices, GridId gridId) { return indices.GetTileAtmosphere(gridId)?.Air; } public static bool TryGetTileAtmosphere(this Vector2i indices, GridId gridId, [NotNullWhen(true)] out TileAtmosphere? atmosphere) { // ReSharper disable once ConditionIsAlwaysTrueOrFalse return !Equals(atmosphere = indices.GetTileAtmosphere(gridId), default); } public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [NotNullWhen(true)] out GasMixture? air) { // ReSharper disable once ConditionIsAlwaysTrueOrFalse return !Equals(air = indices.GetTileAir(gridId), default); } public static bool InvalidateTileAir(this ITransformComponent transform, AtmosphereSystem? atmosSystem = null) { return InvalidateTileAir(transform.Coordinates); } public static bool InvalidateTileAir(this EntityCoordinates coordinates) { if (!coordinates.TryGetTileAtmosphere(out var tileAtmos)) { return false; } tileAtmos.Invalidate(); return true; } } }