#nullable enable using Content.Server.GameObjects.Components.Mobs; using Content.Server.Mobs; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] class SetMindCommand : IConsoleCommand { public string Command => "setmind"; public string Description => Loc.GetString("Transfers a mind to the specified entity. The entity must have a MindComponent."); public string Help => Loc.GetString("Usage: {0} ", Command); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine(Loc.GetString("Wrong number of arguments.")); return; } if (!int.TryParse(args[0], out var entityUid)) { shell.WriteLine(Loc.GetString("EntityUid must be a number.")); return; } var entityManager = IoCManager.Resolve(); var eUid = new EntityUid(entityUid); if (!eUid.IsValid() || !entityManager.EntityExists(eUid)) { shell.WriteLine(Loc.GetString("Invalid entity ID.")); return; } var target = entityManager.GetEntity(eUid); if (!target.TryGetComponent(out var mindComponent)) { shell.WriteLine(Loc.GetString("Target entity does not have a mind (did you forget to make sentient?)")); return; } if (!IoCManager.Resolve().TryGetSessionByUsername(args[1], out var session)) { shell.WriteLine(Loc.GetString("Target player does not exist")); return; } // hm, does player have a mind? if not we may need to give them one var playerCData = session.ContentData(); if (playerCData == null) { shell.WriteLine(Loc.GetString("Target player does not have content data (wtf?)")); return; } var mind = playerCData.Mind; if (mind == null) { mind = new Mind(session.UserId) { CharacterName = target.Name }; playerCData.Mind = mind; } mind.TransferTo(target); } } }