using System;
using JetBrains.Annotations;
using Robust.Shared.Console;
namespace Content.Server.Administration
{
///
/// Specifies that a command can be executed by any player.
///
///
[AttributeUsage(AttributeTargets.Class)]
[BaseTypeRequired(typeof(IConsoleCommand))]
[MeansImplicitUse]
public sealed class AnyCommandAttribute : Attribute
{
}
}