using Robust.Shared.GameStates;
namespace Content.Shared.IgnitionSource;
///
/// This is used for creating atmosphere hotspots while ignited to start reactions such as fire.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedIgnitionSourceSystem))]
public sealed partial class IgnitionSourceComponent : Component
{
///
/// Is this source currently ignited?
///
[DataField, AutoNetworkedField]
public bool Ignited;
///
/// The temperature used when creating atmos hotspots.
///
[DataField, AutoNetworkedField]
public float Temperature = 700f;
}