using Content.Shared.MapText;
using Robust.Shared.GameStates;
namespace Content.Server.MapText;
///
public sealed class MapTextSystem : SharedMapTextSystem
{
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(GetCompState);
}
private void GetCompState(Entity ent, ref ComponentGetState args)
{
args.State = new MapTextComponentState
{
Text = ent.Comp.Text,
LocText = ent.Comp.LocText,
Color = ent.Comp.Color,
FontId = ent.Comp.FontId,
FontSize = ent.Comp.FontSize,
Offset = ent.Comp.Offset
};
}
}