#nullable enable using Content.Shared.DragDrop; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Nutrition.Components { /// /// Indicates that the entity can be thrown on a kitchen spike for butchering. /// [RegisterComponent] public class SharedButcherableComponent : Component, IDraggable { public override string Name => "Butcherable"; [ViewVariables] public string? MeatPrototype => _meatPrototype; [ViewVariables] [DataField("meat")] private string? _meatPrototype; bool IDraggable.CanDrop(CanDropEvent args) { return true; } } }