using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.EntitySystems; using Content.Server.Utility; using Content.Shared.Audio; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Items { [RegisterComponent] public class DiceComponent : Component, IActivate, IUse, ILand, IExamine { #pragma warning disable 649 [Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IRobustRandom _random; #pragma warning restore 649 public override string Name => "Dice"; private int _step = 1; private int _sides = 20; private int _currentSide = 20; [ViewVariables] public string _soundCollectionName = "dice"; [ViewVariables] public int Step => _step; [ViewVariables] public int Sides => _sides; [ViewVariables] public int CurrentSide => _currentSide; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _step, "step", 1); serializer.DataField(ref _sides, "sides", 20); serializer.DataField(ref _soundCollectionName, "diceSoundCollection", "dice"); _currentSide = _sides; } public void Roll() { _currentSide = _random.Next(1, (_sides/_step)+1) * _step; if (!Owner.TryGetComponent(out SpriteComponent sprite)) return; sprite.LayerSetState(0, $"d{_sides}{_currentSide}"); PlayDiceEffect(); } public void PlayDiceEffect() { if (!string.IsNullOrWhiteSpace(_soundCollectionName)) { var soundCollection = _prototypeManager.Index(_soundCollectionName); var file = _random.Pick(soundCollection.PickFiles); EntitySystem.Get().Play(file, Owner, AudioParams.Default); } } public void Activate(ActivateEventArgs eventArgs) { Roll(); } public bool UseEntity(UseEntityEventArgs eventArgs) { Roll(); return false; } public void Land(LandEventArgs eventArgs) { Roll(); } void IExamine.Examine(FormattedMessage message, bool inDetailsRange) { //No details check, since the sprite updates to show the side. var loc = IoCManager.Resolve(); message.AddMarkup(loc.GetString("A dice with [color=lightgray]{0}[/color] sides.\n" + "It has landed on a [color=white]{1}[/color].", _sides, _currentSide)); } } }