using Content.Server.Atmos.EntitySystems; using Content.Shared.Database; using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; namespace Content.Server.EntityEffects.Effects; /// /// Ignites a mob. /// public sealed partial class Ignite : EntityEffect { public override bool ShouldLog => true; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability)); public override LogImpact LogImpact => LogImpact.Medium; public override void Effect(EntityEffectBaseArgs args) { var flamSys = args.EntityManager.System(); if (args is EntityEffectReagentArgs reagentArgs) { flamSys.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity); } else { flamSys.Ignite(args.TargetEntity, args.TargetEntity); } } }