using Content.Server.Chemistry.EntitySystems; using Content.Server.Popups; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Content.Shared.Fluids; using Content.Shared.Fluids.Components; using Content.Shared.Interaction; using Content.Shared.Timing; using Content.Shared.Weapons.Melee; using Robust.Server.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.Fluids.EntitySystems; /// public sealed class AbsorbentSystem : SharedAbsorbentSystem { [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly AudioSystem _audio = default!; [Dependency] private readonly PopupSystem _popups = default!; [Dependency] private readonly PuddleSystem _puddleSystem = default!; [Dependency] private readonly SharedMeleeWeaponSystem _melee = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SolutionContainerSystem _solutionSystem = default!; [Dependency] private readonly UseDelaySystem _useDelay = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAbsorbentInit); SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnInteractNoHand); SubscribeLocalEvent(OnAbsorbentSolutionChange); } private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args) { // TODO: I know dirty on init but no prediction moment. UpdateAbsorbent(uid, component); } private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, SolutionChangedEvent args) { UpdateAbsorbent(uid, component); } private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component) { if (!_solutionSystem.TryGetSolution(uid, AbsorbentComponent.SolutionName, out var solution)) return; var oldProgress = component.Progress.ShallowClone(); component.Progress.Clear(); if (solution.TryGetReagent(PuddleSystem.EvaporationReagent, out var water)) { component.Progress[_prototype.Index(PuddleSystem.EvaporationReagent).SubstanceColor] = water.Float(); } var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagent); var other = (solution.Volume - water).Float(); if (other > 0f) { component.Progress[otherColor] = other; } var remainder = solution.AvailableVolume; if (remainder > FixedPoint2.Zero) { component.Progress[Color.DarkGray] = remainder.Float(); } if (component.Progress.Equals(oldProgress)) return; Dirty(component); } private void OnInteractNoHand(EntityUid uid, AbsorbentComponent component, InteractNoHandEvent args) { if (args.Handled || args.Target == null) return; Mop(uid, args.Target.Value, uid, component); args.Handled = true; } private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args) { if (!args.CanReach || args.Handled || args.Target == null) return; Mop(args.User, args.Target.Value, args.Used, component); args.Handled = true; } private void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component) { if (!_solutionSystem.TryGetSolution(used, AbsorbentComponent.SolutionName, out var absorberSoln)) return; if (_useDelay.ActiveDelay(used)) return; // If it's a puddle try to grab from if (!TryPuddleInteract(user, used, target, component, absorberSoln)) { // Do a transfer, try to get water onto us and transfer anything else to them. // If it's anything else transfer to if (!TryTransferAbsorber(user, used, target, component, absorberSoln)) return; } } /// /// Attempt to fill an absorber from some refillable solution. /// private bool TryTransferAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln) { if (!TryComp(target, out RefillableSolutionComponent? refillable)) return false; if (!_solutionSystem.TryGetRefillableSolution(target, out var refillableSolution, refillable: refillable)) return false; if (refillableSolution.Volume <= 0) { var msg = Loc.GetString("mopping-system-target-container-empty", ("target", target)); _popups.PopupEntity(msg, user, user); return false; } // Remove the non-water reagents. // Remove water on target // Then do the transfer. var nonWater = absorberSoln.SplitSolutionWithout(component.PickupAmount, PuddleSystem.EvaporationReagent); _solutionContainerSystem.UpdateChemicals(used, absorberSoln, true); if (nonWater.Volume == FixedPoint2.Zero && absorberSoln.AvailableVolume == FixedPoint2.Zero) { _popups.PopupEntity(Loc.GetString("mopping-system-puddle-space", ("used", used)), user, user); return false; } var transferAmount = component.PickupAmount < absorberSoln.AvailableVolume ? component.PickupAmount : absorberSoln.AvailableVolume; var water = refillableSolution.RemoveReagent(PuddleSystem.EvaporationReagent, transferAmount); _solutionContainerSystem.UpdateChemicals(target, refillableSolution); if (water == FixedPoint2.Zero && nonWater.Volume == FixedPoint2.Zero) { _popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user); return false; } if (water > 0 && !_solutionContainerSystem.TryAddReagent(used, absorberSoln, PuddleSystem.EvaporationReagent, water, out _)) { _popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", used)), used, user); } // Attempt to transfer the full nonWater solution to the bucket. if (nonWater.Volume > 0) { bool fullTransferSuccess = _solutionContainerSystem.TryAddSolution(target, refillableSolution, nonWater); // If full transfer was unsuccessful, try a partial transfer. if (!fullTransferSuccess) { var partiallyTransferSolution = nonWater.SplitSolution(refillableSolution.AvailableVolume); // Try to transfer the split solution to the bucket. if (_solutionContainerSystem.TryAddSolution(target, refillableSolution, partiallyTransferSolution)) { // The transfer was successful. nonWater now contains the amount that wasn't transferred. // If there's any leftover nonWater solution, add it back to the mop. if (nonWater.Volume > 0) { absorberSoln.AddSolution(nonWater, _prototype); _solutionContainerSystem.UpdateChemicals(used, absorberSoln); } } else { // If the transfer was unsuccessful, combine both solutions and return them to the mop. nonWater.AddSolution(partiallyTransferSolution, _prototype); absorberSoln.AddSolution(nonWater, _prototype); _solutionContainerSystem.UpdateChemicals(used, absorberSoln); } } } else { _popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", target)), user, user); } _audio.PlayPvs(component.TransferSound, target); _useDelay.BeginDelay(used); return true; _audio.PlayPvs(component.TransferSound, target); _useDelay.BeginDelay(used); return true; } /// /// Logic for an absorbing entity interacting with a puddle. /// private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, Solution absorberSoln) { if (!TryComp(target, out PuddleComponent? puddle)) return false; if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.Volume <= 0) return false; // Check if the puddle has any non-evaporative reagents if (_puddleSystem.CanFullyEvaporate(puddleSolution)) { _popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user); return true; } // Check if we have any evaporative reagents on our absorber to transfer absorberSoln.TryGetReagent(PuddleSystem.EvaporationReagent, out var available); // No material if (available == FixedPoint2.Zero) { _popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user); return true; } var transferMax = absorber.PickupAmount; var transferAmount = available > transferMax ? transferMax : available; var split = puddleSolution.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagent); absorberSoln.RemoveReagent(PuddleSystem.EvaporationReagent, split.Volume); puddleSolution.AddReagent(PuddleSystem.EvaporationReagent, split.Volume); absorberSoln.AddSolution(split, _prototype); _solutionSystem.UpdateChemicals(used, absorberSoln); _solutionSystem.UpdateChemicals(target, puddleSolution); _audio.PlayPvs(absorber.PickupSound, target); _useDelay.BeginDelay(used); var userXform = Transform(user); var targetPos = _transform.GetWorldPosition(target); var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos); localPos = userXform.LocalRotation.RotateVec(localPos); _melee.DoLunge(user, Angle.Zero, localPos, null, false); return true; } }