using Content.Shared.Explosion;
using Robust.Client.Graphics;
namespace Content.Client.Explosion;
[RegisterComponent]
[ComponentReference(typeof(SharedExplosionVisualsComponent))]
public sealed class ExplosionVisualsComponent : SharedExplosionVisualsComponent
{
public EntityUid LightEntity;
///
/// How long have we been drawing this explosion, starting from the time the explosion was fully drawn.
///
public float Lifetime;
public float IntensityPerState;
///
/// The textures used for the explosion fire effect. Each fire-state is associated with an explosion
/// intensity range, and each stat itself has several textures.
///
public List FireFrames = new();
public Color? FireColor;
}