using Content.Server.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class GasAnalyzerSystem : EntitySystem { public override void Update(float frameTime) { foreach (var analyzer in ComponentManager.EntityQuery()) { analyzer.Update(frameTime); } } } }