using Content.Shared.Damage;
using Robust.Shared.Physics;
namespace Content.Shared.Blocking;
///
/// This component gets dynamically added to an Entity via the
///
[RegisterComponent]
public sealed class BlockingUserComponent : Component
{
///
/// The entity that's being used to block
///
[ViewVariables]
[DataField("blockingItem")]
public EntityUid? BlockingItem;
[ViewVariables]
[DataField("modifiers")]
public DamageModifierSet Modifiers = default!;
///
/// Stores the entities original bodytype
/// Used so that it can be put back to what it was after anchoring
///
[ViewVariables]
[DataField("originalBodyType")]
public BodyType OriginalBodyType;
}