using Content.Shared.MachineLinking; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Conveyor.Visualizers { [UsedImplicitly] public sealed class TwoWayLeverVisualizer : AppearanceVisualizer { [DataField("state_forward")] private string? _stateForward; [DataField("state_off")] private string? _stateOff; [DataField("state_reversed")] private string? _stateReversed; private void ChangeState(AppearanceComponent appearance) { var entities = IoCManager.Resolve(); if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite)) { return; } appearance.TryGetData(TwoWayLeverVisuals.State, out TwoWayLeverState state); var texture = state switch { TwoWayLeverState.Middle => _stateOff, TwoWayLeverState.Right => _stateForward, TwoWayLeverState.Left => _stateReversed, _ => _stateOff }; sprite.LayerSetState(0, texture); } public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); var entities = IoCManager.Resolve(); var appearance = entities.EnsureComponent(entity); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); ChangeState(component); } } }