using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Whether or not world generation is enabled. /// public static readonly CVarDef WorldgenEnabled = CVarDef.Create("worldgen.enabled", false, CVar.SERVERONLY); /// /// The worldgen config to use. /// public static readonly CVarDef WorldgenConfig = CVarDef.Create("worldgen.worldgen_config", "Default", CVar.SERVERONLY); }