using Robust.Shared.GameObjects; namespace Content.Shared.Throwing { public class ThrowAttemptEvent : CancellableEntityEventArgs { public ThrowAttemptEvent(IEntity entity) { Entity = entity; } public IEntity Entity { get; } } /// /// Raised when we try to pushback an entity from throwing /// public sealed class ThrowPushbackAttemptEvent : CancellableEntityEventArgs {} }