using Content.Server.Doors.Components; using Content.Server.Wires; using Content.Shared.Doors; using Content.Shared.Wires; namespace Content.Server.Doors; [DataDefinition] public sealed class DoorBoltLightWireAction : BaseWireAction { [DataField("color")] private Color _statusColor = Color.Lime; [DataField("name")] private string _text = "BLIT"; public override StatusLightData? GetStatusLightData(Wire wire) { StatusLightState lightState = StatusLightState.Off; if (IsPowered(wire.Owner) && EntityManager.TryGetComponent(wire.Owner, out var door)) { lightState = door.BoltLightsEnabled ? StatusLightState.On : StatusLightState.Off; } return new StatusLightData( _statusColor, lightState, _text); } public override object StatusKey { get; } = AirlockWireStatus.BoltLightIndicator; public override bool Cut(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent(wire.Owner, out var door)) { door.BoltLightsVisible = false; } return true; } public override bool Mend(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent(wire.Owner, out var door)) { door.BoltLightsVisible = true; } return true; } public override bool Pulse(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent(wire.Owner, out var door)) { door.BoltLightsVisible = !door.BoltLightsEnabled; } return true; } }