using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Component put on the hitscan entity. /// Triggers when a hitscan raycast is fired, but only if an entity got hit. /// The user is the entity that got hit. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnHitscanHitComponent : BaseTriggerOnXComponent;