using Robust.Shared.Audio;
namespace Content.Shared.Sound.Components;
///
/// Base sound emitter which defines most of the data fields.
/// Accepts both single sounds and sound collections.
///
public abstract partial class BaseEmitSoundComponent : Component
{
///
/// The to play.
///
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
///
/// Play the sound at the position instead of parented to the source entity.
/// Useful if the entity is deleted after.
///
[DataField, AutoNetworkedField]
public bool Positional;
}