using Robust.Shared.Prototypes; namespace Content.Shared.Random.Rules; /// /// Rules-based item selection. Can be used for any sort of conditional selection /// Every single condition needs to be true for this to be selected. /// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles" /// [Prototype] public sealed partial class RulesPrototype : IPrototype { [IdDataField] public string ID { get; private set; } = string.Empty; [DataField("rules", required: true)] public List Rules = new(); } [ImplicitDataDefinitionForInheritors] public abstract partial class RulesRule { [DataField] public bool Inverted; public abstract bool Check(EntityManager entManager, EntityUid uid); } public sealed class RulesSystem : EntitySystem { public bool IsTrue(EntityUid uid, RulesPrototype rules) { foreach (var rule in rules.Rules) { if (!rule.Check(EntityManager, uid)) return false; } return true; } }