using Robust.Shared.GameStates;
namespace Content.Shared.Inventory;
///
/// Used to prevent items from being unequipped and equipped from slots that are listed in .
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlotBlockSystem))]
public sealed partial class SlotBlockComponent : Component
{
///
/// Slots that this entity should block.
///
[DataField(required: true), AutoNetworkedField]
public SlotFlags Slots = SlotFlags.NONE;
}