using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Containers; /// /// Applies container changes whenever an entity is inserted into the specified container on this entity. /// [RegisterComponent, NetworkedComponent] public sealed partial class ContainerCompComponent : Component { [DataField(required: true)] public EntProtoId Proto; [DataField(required: true)] public string Container = string.Empty; }