using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
namespace Content.Server.Atmos;
///
/// Internal Atmospherics class that stores data on an atmosphere in a single tile.
/// You should not be using these directly outside of .
/// Use the public APIs in instead.
///
[Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
public sealed class TileAtmosphere : IGasMixtureHolder
{
///
/// The last cycle this tile's air was archived into .
/// See for more info on archival.
///
[ViewVariables]
public int ArchivedCycle;
///
/// Current cycle this tile was processed.
/// Used to prevent double-processing in a single cycle in many processing stages.
///
[ViewVariables]
public int CurrentCycle;
///
/// Current temperature of this tile, in Kelvin.
/// Used for Superconduction.
/// This is not the temperature of the attached !
///
[ViewVariables]
public float Temperature = Atmospherics.T20C;
///
/// The current target tile for pressure movement for the current cycle.
/// Gas will be moved towards this tile during pressure equalization.
/// Also see .
///
[ViewVariables]
public TileAtmosphere? PressureSpecificTarget;
///
/// The current pressure difference (delta) between this tile and its pressure target.
/// If Monstermos is enabled, this value represents the quantity of moles transferred.
///
[ViewVariables]
public float PressureDifference;
///
/// The current heat capacity of this tile.
/// Used for Superconduction.
/// This is not the heat capacity of the attached !
///
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity = Atmospherics.MinimumHeatCapacity;
///
/// The current thermal conductivity of this tile.
/// Describes how well heat moves between this tile and adjacent tiles during superconduction.
///
[ViewVariables]
public float ThermalConductivity = 0.05f;
///
/// Designates whether this tile is currently excited for processing in an excited group or LINDA.
///
[ViewVariables]
public bool Excited;
///
/// Whether this tile should be considered space.
///
[ViewVariables]
public bool Space;
///
/// Cached adjacent tiles for this tile.
/// Ordered in the same order as
/// (should be North, South, East, West).
/// Adjacent tiles can be null if air cannot flow to them.
///
[ViewVariables]
public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
///
/// Neighbouring tiles to which air can flow. This is a combination of this tile's unblocked direction, and the
/// unblocked directions on adjacent tiles.
///
[ViewVariables]
public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
///
/// Current information for this tile.
///
[ViewVariables]
[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)]
public MonstermosInfo MonstermosInfo;
///
/// Current information for this tile.
///
[ViewVariables]
public Hotspot Hotspot;
///
/// Points to the direction of the recipient tile for pressure equalization logic
/// (Monstermos or HighPressureDelta otherwise).
///
[ViewVariables]
public AtmosDirection PressureDirection;
///
/// Last cycle's for debugging purposes.
///
[ViewVariables]
public AtmosDirection LastPressureDirection;
///
/// Grid entity this tile belongs to.
///
[ViewVariables]
[Access(typeof(AtmosphereSystem))]
public EntityUid GridIndex;
///
/// The grid indices of this tile.
///
[ViewVariables]
public Vector2i GridIndices;
///
/// The excited group this tile belongs to, if any.
///
[ViewVariables]
public ExcitedGroup? ExcitedGroup;
///
/// The air in this tile. If null, this tile is completely air-blocked.
/// This can be immutable if the tile is spaced.
///
[ViewVariables]
[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public GasMixture? Air;
///
/// A copy of the air in this tile from the last time it was archived at .
/// LINDA archives the air before doing any necessary processing and uses this to perform its calculations,
/// making the results of LINDA independent of the order in which tiles are processed.
///
[ViewVariables]
public GasMixture? AirArchived;
///
/// The amount of gas last shared to adjacent tiles during LINDA processing.
/// Used to determine when LINDA should dismantle an excited group
/// or extend its time alive.
///
[DataField("lastShare")]
public float LastShare;
///
/// Implementation of .
///
GasMixture IGasMixtureHolder.Air
{
get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
set => Air = value;
}
///
/// The maximum temperature this tile has sustained during hotspot fire processing.
/// Used for debugging.
///
[ViewVariables]
public float MaxFireTemperatureSustained;
///
/// If true, then this tile is directly exposed to the map's atmosphere, either because the grid has no tile at
/// this position, or because the tile type is not airtight.
///
[ViewVariables]
public bool MapAtmosphere;
///
/// If true, this tile does not actually exist on the grid, it only exists to represent the map's atmosphere for
/// adjacent grid tiles.
/// This tile often has immutable air and is sitting off the edge of the grid, where there is no grid.
///
[ViewVariables]
public bool NoGridTile;
///
/// If true, this tile is queued for processing in
///
[ViewVariables]
public bool TrimQueued;
///
/// Cached information about airtight entities on this tile. This gets updated anytime a tile gets invalidated
/// (i.e., gets added to ).
///
public AtmosphereSystem.AirtightData AirtightData;
///
/// Creates a new TileAtmosphere.
///
/// The grid entity this tile belongs to.
/// >The grid indices of this tile.
/// The gas mixture of this tile.
/// If true, the gas mixture will be marked immutable.
/// If true, this tile is considered space.
public TileAtmosphere(EntityUid gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false, bool space = false)
{
GridIndex = gridIndex;
GridIndices = gridIndices;
Air = mixture;
AirArchived = Air?.Clone();
Space = space;
if(immutable)
Air?.MarkImmutable();
}
///
/// Creates a copy of another TileAtmosphere.
///
/// The TileAtmosphere to copy.
public TileAtmosphere(TileAtmosphere other)
{
GridIndex = other.GridIndex;
GridIndices = other.GridIndices;
Space = other.Space;
NoGridTile = other.NoGridTile;
MapAtmosphere = other.MapAtmosphere;
Air = other.Air?.Clone();
AirArchived = Air != null ? Air.Clone() : null;
}
///
/// Creates a new empty TileAtmosphere.
///
public TileAtmosphere()
{
}
}