using Content.Shared.Trigger.Components.Effects; using Robust.Shared.Audio.Systems; using Robust.Shared.Network; namespace Content.Shared.Trigger.Systems; public sealed class EmitSoundOnTriggerSystem : EntitySystem { [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; var target = ent.Comp.TargetUser ? args.User : ent.Owner; if (target == null) return; args.Handled |= TryEmitSound(ent, target.Value, args.User); } private bool TryEmitSound(Entity ent, EntityUid target, EntityUid? user = null) { if (ent.Comp.Sound == null) return false; if (ent.Comp.Positional) { var coords = Transform(target).Coordinates; if (ent.Comp.Predicted) _audio.PlayPredicted(ent.Comp.Sound, coords, user); else if (_netMan.IsServer) _audio.PlayPvs(ent.Comp.Sound, coords); } else { if (ent.Comp.Predicted) _audio.PlayPredicted(ent.Comp.Sound, target, user); else if (_netMan.IsServer) _audio.PlayPvs(ent.Comp.Sound, target); } return true; } }