using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Sends a trigger when the keyphrase is heard.
/// The User is the speaker.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnVoiceComponent : BaseTriggerOnXComponent
{
///
/// Whether or not the component is actively listening at the moment.
///
[ViewVariables]
public bool IsListening => IsRecording || !string.IsNullOrWhiteSpace(KeyPhrase);
///
/// The keyphrase that has been set to trigger it.
///
[DataField, AutoNetworkedField]
public string? KeyPhrase;
///
/// Range in which we listen for the keyphrase.
///
[DataField, AutoNetworkedField]
public int ListenRange = 4;
///
/// Whether we are currently recording a new keyphrase.
///
[DataField, AutoNetworkedField]
public bool IsRecording;
///
/// Minimum keyphrase length.
///
[DataField, AutoNetworkedField]
public int MinLength = 3;
///
/// Maximum keyphrase length.
///
[DataField, AutoNetworkedField]
public int MaxLength = 50;
}