using Content.Shared.Item.ItemToggle.Components; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Will toggle an item when triggered. Requires . /// If TargetUser is true and they have that component they will be toggled instead. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ItemToggleOnTriggerComponent : BaseXOnTriggerComponent { /// /// Can the item be toggled on using the trigger? /// [DataField, AutoNetworkedField] public bool CanActivate = true; /// /// Can the item be toggled on using the trigger? /// If both this and CanActivate are true then the trigger will toggle between states. /// [DataField, AutoNetworkedField] public bool CanDeactivate = true; /// /// Can the audio and popups be predicted? /// [DataField, AutoNetworkedField] public bool Predicted = true; /// /// Show a popup to the user when toggling the item? /// [DataField, AutoNetworkedField] public bool ShowPopup = true; }