using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Will kick a player from the server as if their connection dropped if triggered.
/// Yes, really. Don't use this component.
/// If TargetUser is true then the user of the trigger will be kicked, otherwise the entity itself.
///
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GhostKickOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The reason that will be displayed in the server log when a player is kicked.
///
[DataField, AutoNetworkedField]
public LocId Reason = "ghost-kick-on-trigger-default";
}