using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Changes the alert level of the station when triggered.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AlertLevelChangeOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The alert level to change to when triggered.
///
[DataField, AutoNetworkedField]
public string Level = "blue";
///
/// Whether to play the sound when the alert level changes.
///
[DataField, AutoNetworkedField]
public bool PlaySound = true;
///
/// Whether to say the announcement when the alert level changes.
///
[DataField, AutoNetworkedField]
public bool Announce = true;
///
/// Force the alert change. This applies if the alert level is not selectable or not.
///
[DataField, AutoNetworkedField]
public bool Force = false;
}