using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
///
/// Adds an alt verb that can be used to toggle a trigger.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ToggleTriggerConditionComponent : BaseTriggerConditionComponent
{
///
/// Is the component currently enabled?
///
[DataField, AutoNetworkedField]
public bool Enabled = true;
///
/// The text of the toggle verb.
///
[DataField, AutoNetworkedField]
public LocId ToggleVerb = "toggle-trigger-condition-default-verb";
///
/// The popup to show when toggled on.
///
[DataField, AutoNetworkedField]
public LocId ToggleOn = "toggle-trigger-condition-default-on";
///
/// The popup to show when toggled off.
///
[DataField, AutoNetworkedField]
public LocId ToggleOff = "toggle-trigger-condition-default-off";
}