using Content.Shared.GameTicking;
namespace Content.Server.Polymorph.Systems;
public sealed partial class PolymorphSystem
{
public EntityUid? PausedMap { get; private set; }
///
/// Used to subscribe to the round restart event
///
private void InitializeMap()
{
SubscribeLocalEvent(OnRoundRestart);
}
private void OnRoundRestart(RoundRestartCleanupEvent _)
{
if (PausedMap == null || !Exists(PausedMap))
return;
Del(PausedMap.Value);
}
///
/// Used internally to ensure a paused map that is
/// stores polymorphed entities.
///
private void EnsurePausedMap()
{
if (PausedMap != null && Exists(PausedMap))
return;
PausedMap = _map.CreateMap();
_map.SetPaused(PausedMap.Value, true);
}
}