using Content.Server.DeviceLinking.Components; using Content.Shared.DeviceLinking; using Content.Shared.DeviceLinking.Events; using Content.Shared.DeviceNetwork; namespace Content.Server.DeviceLinking.Systems; public sealed class EdgeDetectorSystem : EntitySystem { [Dependency] private readonly DeviceLinkSystem _deviceLink = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnSignalReceived); } private void OnInit(EntityUid uid, EdgeDetectorComponent comp, ComponentInit args) { _deviceLink.EnsureSinkPorts(uid, comp.InputPort); _deviceLink.EnsureSourcePorts(uid, comp.OutputHighPort, comp.OutputLowPort); } private void OnSignalReceived(EntityUid uid, EdgeDetectorComponent comp, ref SignalReceivedEvent args) { // only handle signals with edges var state = SignalState.Momentary; if (args.Data == null || !args.Data.TryGetValue(DeviceNetworkConstants.LogicState, out state) || state == SignalState.Momentary) return; if (args.Port != comp.InputPort) return; // make sure the level changed, multiple devices sending the same level are treated as one spamming if (comp.State != state) { comp.State = state; var port = state == SignalState.High ? comp.OutputHighPort : comp.OutputLowPort; _deviceLink.InvokePort(uid, port); } } }