using Content.Shared.Interaction;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when an entity is used to interact with another entity ().
/// The user is the player initiating the interaction or the item used, depending on the TargetUsed datafield.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnInteractUsingComponent : BaseTriggerOnXComponent
{
///
/// Whitelist of entities that can be used to trigger this component.
///
/// No whitelist check when null.
[DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
///
/// Blacklist of entities that cannot be used to trigger this component.
///
/// No blacklist check when null.
[DataField, AutoNetworkedField]
public EntityWhitelist? Blacklist;
///
/// If false, the trigger user will be the user that initiated the interaction.
/// If true, the trigger user will the entity that was used to interact.
///
[DataField, AutoNetworkedField]
public bool TargetUsed = false;
}