using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers an entity when something is inserted into it.
/// The user is the entity being inserted into the container.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnInsertedIntoContainerComponent : BaseTriggerOnXComponent
{
///
/// The container to the entity has to be inserted into.
/// Null will allow all containers.
///
[DataField, AutoNetworkedField]
public string? ContainerId;
}