using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared.Implants.Components; /// /// Added to implants with the see . /// When implanted it will cause other implants in the whitelist to be deleted and thus replaced. /// [RegisterComponent, NetworkedComponent] public sealed partial class ReplacementImplantComponent : Component { /// /// Whitelist for which implants to delete. /// [DataField(required: true)] public EntityWhitelist Whitelist = new(); }