using Content.Shared.Movement; using Content.Server.DoAfter; using Robust.Shared.Containers; using Content.Server.Popups; using Robust.Shared.Player; using Content.Shared.Storage; using Content.Shared.Inventory; using Content.Shared.Hands.Components; using Content.Shared.ActionBlocker; using Content.Shared.Movement.Events; namespace Content.Server.Resist; public sealed class EscapeInventorySystem : EntitySystem { [Dependency] private readonly DoAfterSystem _doAfterSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRelayMovement); SubscribeLocalEvent(OnMoveAttempt); SubscribeLocalEvent(OnEscapeComplete); SubscribeLocalEvent(OnEscapeFail); } private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, RelayMoveInputEvent args) { //Prevents the user from creating multiple DoAfters if they're already resisting. if (component.IsResisting == true) return; if (_containerSystem.TryGetContainingContainer(uid, out var container) && (HasComp(container.Owner) || HasComp(container.Owner) || HasComp(container.Owner))) { if (_actionBlockerSystem.CanInteract(uid, container.Owner)) AttemptEscape(uid, container.Owner, component); } } private void OnMoveAttempt(EntityUid uid, CanEscapeInventoryComponent component, UpdateCanMoveEvent args) { if (_containerSystem.IsEntityOrParentInContainer(uid)) args.Cancel(); } private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component) { component.CancelToken = new(); var doAfterEventArgs = new DoAfterEventArgs(user, component.ResistTime, component.CancelToken.Token, container) { BreakOnTargetMove = false, BreakOnUserMove = false, BreakOnDamage = true, BreakOnStun = true, NeedHand = false, UserFinishedEvent = new EscapeDoAfterComplete(), UserCancelledEvent = new EscapeDoAfterCancel(), }; component.IsResisting = true; _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, Filter.Entities(user)); _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, Filter.Entities(container)); _doAfterSystem.DoAfter(doAfterEventArgs); } private void OnEscapeComplete(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterComplete ev) { //Drops the mob on the tile below the container Transform(uid).AttachParentToContainerOrGrid(EntityManager); component.IsResisting = false; } private void OnEscapeFail(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterCancel ev) { component.IsResisting = false; } private sealed class EscapeDoAfterComplete : EntityEventArgs { } private sealed class EscapeDoAfterCancel : EntityEventArgs { } }