#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Atmos; using Content.Shared.Administration; using Content.Shared.Atmos; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.Commands.Atmos { [AdminCommand(AdminFlags.Debug)] public class FillGas : IClientCommand { public string Command => "fillgas"; public string Description => "Adds gas to all tiles in a grid."; public string Help => "fillgas "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (args.Length < 3) return; if(!int.TryParse(args[0], out var id) || !(AtmosCommandUtils.TryParseGasID(args[1], out var gasId)) || !float.TryParse(args[2], out var moles)) return; var gridId = new GridId(id); var mapMan = IoCManager.Resolve(); if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp)) { shell.SendText(player, "Invalid grid ID."); return; } var entMan = IoCManager.Resolve(); if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid)) { shell.SendText(player, "Failed to get grid entity."); return; } if (!grid.HasComponent()) { shell.SendText(player, "Grid doesn't have an atmosphere."); return; } var gam = grid.GetComponent(); foreach (var tile in gam) { tile.Air?.AdjustMoles(gasId, moles); tile.Invalidate(); } } } }