using Content.Shared.Verbs; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Localization; namespace Content.Shared.Item { public class ItemSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(AddPickupVerb); } private void AddPickupVerb(EntityUid uid, SharedItemComponent component, GetInteractionVerbsEvent args) { if (args.Hands == null || args.Using != null || !args.CanAccess || !args.CanInteract || !component.CanPickup(args.User, popup: false)) return; Verb verb = new(); verb.Act = () => args.Hands.TryPutInActiveHandOrAny(args.Target); verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png"; // if the item already in the user's inventory, change the text if (args.Target.TryGetContainer(out var container) && container.Owner == args.User) verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory"); else verb.Text = Loc.GetString("pick-up-verb-get-data-text"); args.Verbs.Add(verb); } } }